battletech flamer ammo. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. battletech flamer ammo

 
 Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarterbattletech flamer ammo  (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns

How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). . The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Fluid Ammo‎. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. BattleTech. BV (2. It is a well known fact that to burn your enemies alive is a rather. Each mech can do both ranged and melee attacks. As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. . They get treated as cluster attacks and as such get rolled on the cluster table, you also can’t instantly toggle them on and off, you have to wait a turn for. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. So like why did this flamer nerf come out of the blue?When you fire a weapon it expends one unit of ammunition. Two AC/5 are 19 tons and 11 crits. for keeping me honest, and to Ray for our pact. Make sure to only select your flamers when you attack. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Use a Prime Plasma Caster and you can stock up on ammo. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. He should have his ac 20 ammo in the arm with the ac 20. Brace until the mech powers up again, then flame it. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. for keeping me honest, and to Ray for our pact. MG 200. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. Json. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. More an later need but here it is. Or get ++. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). . 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. Now it would apply to all units. S. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. There's light and medium battle armor which are clearly piloted as vehicles (Infiltrator Mk I, Rottweiler, Salamander) and heavy/assault suits that look like you wear them (Ogre, Phalanx, Ironhold). Enemy mechs equipped with flamers never run out of flamer ammo. Inferno missiles are awsome. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. . Give Rac/5s a go. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Inferno missiles are awsome. Ammo explosions do 1/10th the damage they do now, rounding up. 9. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). Category. Unless maybe you have a oodles of support slots and are melee like a hopper. 5 tons. If you need to explainBATTLETECH ForcePacks Record Sheets - Wave One - Read online for free. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. Your BattleTech News Round-Up For September, 2023. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. It also makes no sense. One turn, one Ton. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. Pleiades Mechworks. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. . Firestarter FS9-H. Go to battletech r/battletech. Also there is a ridiculous amount. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. . With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Miniatures Game Battletech 'Mech record Sheets 3039. Few mech pilots willingly load their SRM racks with inferno rockets, because the. Burn Them Alive - Double Flamer Ammo. they can fire a max number of 6 per mission. Inferno missiles are awsome. But even still. There are options with a flamer that the rest of the boxed set. 6 shots in one battle. Unless maybe you have a oodles of support slots and are melee like a hopper. If you need to explain the balance to. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Uploader: Mharius. close. Clever arena fighters have used water, oil slicks, Inferno. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Plus mech quirks. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. . It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. Inferno and flamer. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. . Games. you can do a "complete" game of battletech with 4 models per side. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. 5T (+0. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. But even still. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Advertisement Coins. videogame_asset My games. Inferno missiles are awsome. Overheat damage can be triggered every time a mech's heat change. Rocket Launchers, do not qualify. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. Perhaps we should give them back the. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. ago. My pick for best weapon in 3062. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 6 shots in one battle. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. 696. If ammunition is hit, it explodes and destroyed the location it is stored inside. Battletech ammo types. They are particularly useful when used in tandem with LRMs. . I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. Some weapons are occasionally described as . 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. There is a way to add more, heck there is even an ammo box in the files just not available. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. took me 12 hours to realize there is no flamer ammo. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Its totally the lamest thing Ive come across so far. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. It's only when you get above there that flamers weigh more, but then you start considering whether the heat is better than the crit-seek chance. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. While battle armor does count as infantry, they aren't "conventional infantry". SMLaser is 20 damage for 5 heat for 0. Same with the AC2. Because this sub is for the tabletop Battletech - you want r/Battletechgame. Rifle is about 1. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. . for his magnanimity, to Chris W. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. . Unless maybe you have a oodles of support slots and are melee like a hopper. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. 50cal (12. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Also the most important location on the mech to protect, and the. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Unless maybe you have a oodles of support slots and are melee like a hopper. But the damage itself can destroy locations, and can potentially take a mech out of combat. Cost (unloaded) Ammo Cost (per ton) 12,000. My lance is now. I present a new variant of the Dark Fire. The Locust-1V is a notable. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The ammo need not be carried in the same location as the weapon. Comes in two versions. The damage code on the base. In MWO, no fuckin way, Jose. Arrays effectiveness is debatable. the reason why. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. BattleTech. My pick for best weapon in 3062. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. I kind of had it in my head that they had like 100. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. Войти Магазин. If ammunition is hit, it explodes and destroyed the location it is stored inside. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. for his magnanimity, to Chris W. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. The missile launchers and autocannon each had a ton of ammunition. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. Last Update: 28 Apr 2018. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. References. chevron_left. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. Author: Mharius the Mad. If you need to explainThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. The game works best when the total number of units are fairly close for both sides. I'll have to check if it has been updated. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. including fire and Inferno ammunition, than 'Mechs. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. CCC Light Death Race 3rd Place. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. The plasma. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. This weapon can melt Earle solo in under 20 seconds. Brawler:. This should provide a defense against SRMs, one of a large tank's worst nightmares. BV (2. In this game, overheat damage does not explode ammo. It also gets shot by a PPC. Like the name suggests it has a bunch of. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. As for Daily Ops, this weapon is massive overkill. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The vehicle crews were noted using alternate. 4 shots are well-balanced. An AC/5 is 10 tons and 6 crits for 5 damage. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. But even still. 5-1. So yeah, the AC/5 is overweight, but probably not as much. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. Menu. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. You cannot find these as individual parts. Units not powered by fusion or fission engines may not use Standard flamers. +All Head shot chances reduced against all targets. weapon. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Overheat damage can be triggered every time a mech's heat change. Uploader: Mharius. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. This mod will allow you to set these numbers as you wish. As most. This mod will allow you to set these numbers as you wish. The amount of heat applied is the same as the weapon's. E. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. . I rarely use energy weapons, except PPC and Gauss weapons. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Careful, LORE is a four letter word around here. hell, it might still work as is. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. For general use, ++dam SLas is the way to go. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. Unless maybe you have a oodles of support slots and are melee like a hopper. Good luck!1. Games. 1) By titanopteryx. Category. Each mech can do both ranged and melee attacks. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. 1. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). 3References. They run off the engine - only vehicle flamers on non-fusion engine vehicles used ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. But even still. Inferno missiles are awsome. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Even the AI heavies are very vulnerable to stability damage. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Showing 1 - 15 of 38 comments. . Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. MG has built-in +75% crit. While smaller in size this Flamer is no. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. There are several mods available that change. 로그인 상점. Ichthyic. DarkenDragon • 5 yr. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. Also depending on the army, a platoon of. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. For example if you fire an lrm 15 it spends 1 unit of ammo. Burn baby burMounted in front is a Harvester 20K SRM-6, supplied by a two-ton ammo bin. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. 118 ratings. The LRM-20 fires twenty such missiles. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. List of Mechs in Faction Shops (Updated for 1. Pleiades Mechworks. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. When done. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Vehicle. Make sure to only select your flamers when you attack. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Clever arena fighters have used water, oil slicks, Inferno. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Unless maybe you have a oodles of support slots and are melee like a hopper. "I think I've just had another near-Rincewind. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Grab Firestarter and refit its flamer into SMLaser. The one that comes with A Game of Armored Combat is a. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). 118 ratings. Ultra AC. . The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Ammo could explode when hit like that. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. WHY? took me 12 hours to realize there is no flamer ammo. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. these vehicles are dirt cheap, common, and easily maintained. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Uploaded: 28 Apr 2018 . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. the do a great job for armorless and ammo based mechs. Burn baby burn! Installation: Extract the data folder into. #5.